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Frostpunk 2
wingrc
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Platform
PC
Series
Time Played
8h 9m
Achievements
2 / 79
Gamerscore
40 / 1,760
Last Activity
September 22nd, 2025
3%
complete
Sort by
Earned First
Gamerscore
Name
Rarity
Unlock Date
↑
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No lesser evil
Ensure Wanderers' survival while saving the seals and not expelling the elders
30
✓ September 22nd, 2025
24.7% · Common
The End is Just the Beginning
Ensure the Wanderers' survival during the Whiteout
10
✓ September 20th, 2025
41.7% · Common
🔒
Ambitious
Complete all Ambitions in Utopia Builder mode
60
0.2% · Rare
🔒
Megalopolis
Reach over 60,000 population in your main city
60
1.1% · Rare
🔒
… and fill the earth
Reach over 50,000 population outside of your main city
60
0.2% · Rare
🔒
Can't stop progress
Have Squalor Absent despite having at least 1000 Material Demand
60
2.2% · Rare
🔒
Law and Order
Have Crime and Tension Absent in the City with at least 30k population
60
7.1% · Rare
🔒
Visionary
Research 60 different ideas under 600 weeks
60
1.6% · Rare
🔒
Idle Hands are the Devil's Playthings
Have at least 90% of the population be active workers in your city
60
1.9% · Rare
🔒
Likeable
Never have relations worse than "Sceptical" with any community or faction
60
0.3% · Rare
🔒
The Demons of New London
Complete the Story on Captain difficulty
40
0.2% · Rare
🔒
Isolationist
Complete a playthrough without gathering any resources from the frostland or colonies
30
0.1% · Rare
🔒
🔐 Power Overwhelming 2.0
Have twice as much heat abundance as heat demand
30
5.9% · Rare
🔒
Green Power
Fulfil at least 300 Heat demand using Steam and have absent Squalor
30
2.9% · Rare
🔒
🔐 Anger Management
Don't let the Fervour of any faction reach maximum level in a playthrough
30
1.5% · Rare
🔒
Checks and balances
Complete the Story without passing any Rule laws on at least Captain difficulty
30
0.1% · Rare
🔒
Not on my watch
Complete a playthrough without any avoidable deaths
30
0.2% · Rare
🔒
Revered Leader
Have "Devoted" relations with all communities and factions
30
2.2% · Rare
🔒
Adapted to Weather
Have Disease Absent and Cold Absent for 20 weeks, when there is at least -100 Celsius degrees
30
1.2% · Rare
🔒
Pork Barrel
Fulfil at least 1 promise to 5 different communities and factions in one playthrough
30
5.2% · Rare
🔒
🔐 Quiet Backwater
Have no problems higher than Minor in a colony for 300 weeks
30
4.5% · Rare
🔒
Born Ready
Complete three Tales in a single playthrough on at least Steward difficulty
30
0.1% · Rare
🔒
Lawmaker
Pass at least 20 new laws in a single playthrough
30
11.7% · Common
🔒
What Dreams May Come
Finish the 'Breach of Trust' scenario
30
0.1% · Rare
🔒
Comeback Kid
Have 'Reviled' level of Trust and then win the next First Citizen Election
30
0.0% · Rare
🔒
🔐 Prepper
Ensure no one dies during tremors in New Edinburgh until the first eruption
30
0.1% · Rare
🔒
Pure Dead Brilliant
Finish the 'Breach of Trust' scenario without any deaths (on at least Steward difficulty)
30
0.0% · Rare
🔒
No-brainer
Have 100% of delegates vote in favour of any law
30
3.4% · Rare
🔒
Settler
Set up 3 colonies
30
4.2% · Rare
🔒
The Temptations of New London
Complete the Story on at least Steward difficulty
25
0.4% · Rare
🔒
To each according to his needs
Have at least 20k heatstamps and over 200k Goods stockpile
20
1.3% · Rare
🔒
No One Left Behind
Complete the ‘Beacon of Hope’ Tale without any deaths on at least Steward difficulty
20
0.1% · Rare
🔒
Seen Worse
Complete ‘Apocalyptic Whiteout’ without Hunger and Disease over Minor on at least Steward difficulty
20
0.1% · Rare
🔒
Gotta Go Fast
Complete the ‘Depleted Cores’ Tale under 200 weeks on at least Steward difficulty
20
0.1% · Rare
🔒
Consistency
Never research a building or pass a law of the opposite affinity to the one you already have
15
0.1% · Rare
🔒
Paradise City
Have all problems absent for 50 weeks in the City with at least 15k population
15
6.4% · Rare
🔒
Another Day in Paradise
Complete a playthrough in Utopia Builder mode
15
1.7% · Rare
🔒
Urban Planner
Have 10 districts affected by hubs
15
9.6% · Rare
🔒
🔐 Bring it on!
Finish Defeat the Frost or Embrace the Frost before the Whiteout
15
11.0% · Common
🔒
🔐 Don't starve
Have no Hunger problem during whole duration of the Whiteout in New London
15
10.5% · Common
🔒
Chancellor of the Exchequer
Have at least 50 income of heatstamps
15
10.1% · Common
🔒
Bonfire
Don't let Civil War spread over 5 or more districts
15
5.4% · Rare
🔒
We are not the same
Meet all factions in Utopia Builder mode
15
0.7% · Rare
🔒
Mixed Signals
Have rallies and protests in the City at the same time
15
7.5% · Rare
🔒
🔐 Coredigger
Salvage all cores deposits in Winterhome before toxic gases engulf the city
15
0.3% · Rare
🔒
🔐 Plumber
Clog all gas source before first rise of toxicity on at least Steward difficulty
15
0.2% · Rare
🔒
Firm, But Civil
No deaths caused by Civil War during the whole game
15
0.5% · Rare
🔒
🔐 Moving out
Have the banished faction leave New London of their own accord
15
1.1% · Rare
🔒
Primus inter pares
Never be in danger of losing your position due to low Trust or high Tension
15
2.0% · Rare
🔒
I love democracy
Have no votes against Captain's Authority policy
15
0.2% · Rare
🔒
🔐 Peacemaker
End the civil war through the Path of Reconciliation
15
1.9% · Rare
🔒
🔐 We're So Back
Regain access to Aurora
15
0.1% · Rare
🔒
🔐 Who Saw That Coming?
Remain in power in New Edinburgh until the mountain awakes
15
0.1% · Rare
🔒
🔐 Way Ahead of You
Evacuate everybody and everything valuable before the final eruption
15
0.0% · Rare
🔒
🔐 Flawless Victory
Conquer Aurora without losing a battle
15
0.1% · Rare
🔒
FrostCity
Have at least 5 different area effects applied to the district
10
2.5% · Rare
🔒
New Oxbridge
Double starting Research speed
10
12.0% · Common
🔒
People person
Have maximum trust
10
13.8% · Common
🔒
🔐 Sneak a Peek
See 10 different situations near a district hub
10
1.2% · Rare
🔒
🔐 Steward Little
Have negative relations with all communities and factions
10
11.3% · Common
🔒
🔐 There is No Final Design
Change a policy to another one, and then pass the previous one once again
10
12.4% · Common
🔒
🔐 Thank you for your feedback
Disregard community requests 5 times in one playthrough
10
1.2% · Rare
🔒
The Ambitions of New London
Complete the Story on any difficulty
10
6.9% · Rare
🔒
Guiding Light
Complete the ‘Beacon of Hope’ Tale
10
0.5% · Rare
🔒
Apocalypse Nah
Complete the ‘Apocalyptic Whiteout’ Tale
10
0.4% · Rare
🔒
Raiders of the Lost Cores
Complete the ‘Depleted Cores’ Tale
10
0.7% · Rare
🔒
Optimist
Complete the 'Doomsayers' Tale
10
0.1% · Rare
🔒
Healer
Complete the 'Plague' Tale
10
0.1% · Rare
🔒
Prove Them Wrong
Complete the 'Doomsayers' Tale without ever triggering the Tension or Trust crises
10
0.1% · Rare
🔒
Miracle Worker
Complete the 'Plague' Tale without suffering any death from the plague
10
0.0% · Rare
🔒
A Small Step...
Unlock a Utopia Tree Node
10
0.3% · Rare
🔒
Apex Predator
Survive until week 500 without building a single Extraction District (Icebloods' Utopia)
10
0.0% · Rare
🔒
π not?
Generate exactly 314 Compute (Technocrats' Utopia)
10
0.0% · Rare
🔒
Art in Ruins
Survive 100 weeks with 50% Wear in at least 20 Districts (Bohemians' Utopia)
10
0.0% · Rare
🔒
I Remember
Display 130 Mementos (Overseers' Utopia)
10
0.0% · Rare
🔒
Trickle-Down Economics
Generate at least 1 Heatstamp Income per 100 Citizens (Venturers' Utopia)
10
0.0% · Rare
🔒
Got Milk?
Survive until week 500 without building a single Food District (Menders' Utopia)
10
0.1% · Rare
🔒
Protean Shake
Have a Workforce 2x your Population size without any Automaton Factory (Proteans' Utopia)
10
0.0% · Rare
🔒
Fully Deployed
Reach week 500 without ever Frostbreaking or demolishing a Deployment Base (Legionnaires' Utopia)
10
0.0% · Rare