Home
Gamercards
Leaderboard
Games
Forums
Log in
Reus
Music
View profile →
Platform
ONE
Series
Achievements
2 / 64
Gamerscore
10 / 1,000
Last Activity
July 2nd, 2017
3%
complete
Sort by
Earned First
Gamerscore
Name
Rarity
Unlock Date
↑
Hide Unlocked
Granary
Have humans complete a Granary Project.
5
✓ July 2nd, 2017
61.5% · Common
Shrine
Have humans complete a Shrine Project.
5
✓ July 2nd, 2017
49.5% · Common
🔒
Genesis Titan
Complete all projects & developments.
100
0.0% · Rare
🔒
Developments, developments, developments!
Complete all the level 3 developments.
40
0.1% · Rare
🔒
Forest challenge: Gold
In a 1-hour Era gain 4000 Prosperity with at most 4 non-Forest ambassadors. No Alt Mode.
40
0.1% · Rare
🔒
Desert challenge: Gold
In a 1-hour Era gain 4000 Prosperity with at most 4 non-Desert ambassadors. No Alt Mode.
40
0.1% · Rare
🔒
Swamp challenge: Gold
In a 1-hour Era gain 4000 Prosperity with at most 4 non-Swamp ambassadors. No Alt Mode.
40
0.1% · Rare
🔒
1-hour challenge: Gold
Finish a 1-hour Era with at least 5000 Prosperity. No Alt Mode.
40
0.0% · Rare
🔒
Forest challenge: Silver
In a 1-hour Era gain 3000 Prosperity with at most 4 non-Forest ambassadors. No Alt Mode.
30
0.1% · Rare
🔒
Desert challenge: Silver
In a 1-hour Era gain 3000 Prosperity with at most 4 non-Desert ambassadors. No Alt Mode.
30
0.1% · Rare
🔒
Swamp challenge: Silver
In a 1-hour Era gain 3000 Prosperity with at most 4 non-Swamp ambassadors. No Alt Mode.
30
0.1% · Rare
🔒
1-hour challenge: Silver
Finish a 1-hour Era with at least 4000 Prosperity. No Alt Mode.
30
0.1% · Rare
🔒
Are we there yet?!
Complete eighteen level 3 developments.
25
0.1% · Rare
🔒
Castle
Have humans complete a Castle Project.
25
0.1% · Rare
🔒
Multinational
Have humans complete a Multinational Project.
25
0.1% · Rare
🔒
Laboratory
Have humans complete a Laboratory Project.
25
0.1% · Rare
🔒
Opera
Have humans complete a Opera Project.
25
0.1% · Rare
🔒
Factory
Have humans complete a Factory Project.
25
0.1% · Rare
🔒
Hospital
Have humans complete a Hospital Project.
25
0.1% · Rare
🔒
Island Town
Have humans complete a Island Town Project.
25
0.1% · Rare
🔒
Monument
Have humans complete a Monument Project.
25
0.1% · Rare
🔒
Gotta develop ‘em all!
Complete twelve level 3 developments.
15
0.1% · Rare
🔒
Forest challenge: Bronze
In a 1-hour Era gain 2000 Prosperity with at most 4 non-Forest ambassadors. No Alt Mode.
15
0.1% · Rare
🔒
Desert challenge: Bronze
In a 1-hour Era gain 2000 Prosperity with at most 4 non-Desert ambassadors. No Alt Mode.
15
0.1% · Rare
🔒
Swamp challenge: Bronze
In a 1-hour Era gain 2000 Prosperity with at most 4 non-Swamp ambassadors. No Alt Mode.
15
0.1% · Rare
🔒
1-hour challenge: Bronze
Finish a 1-hour Era with at least 3000 Prosperity. No Alt Mode.
15
0.1% · Rare
🔒
Level 3
Reach level 3.
15
1.0% · Rare
🔒
You’re getting good at this!
Complete all the level 2 developments.
15
0.2% · Rare
🔒
Level 2
Reach level 2.
10
3.5% · Rare
🔒
Hamlet
Have humans complete a Hamlet Project.
10
0.6% · Rare
🔒
You got all the easy ones!
Complete all the level 1 developments.
10
1.2% · Rare
🔒
Bank
Have humans complete a Bank Project.
10
0.6% · Rare
🔒
Observatory
Have humans complete a Observatory Project.
10
0.6% · Rare
🔒
Circus
Have humans complete a Circus Project.
10
0.5% · Rare
🔒
Blast Furnace
Have humans complete a Blast Furnace Project.
10
0.4% · Rare
🔒
Apothecary
Have humans complete a Apothecary Project.
10
0.6% · Rare
🔒
Lighthouse
Have humans complete a Lighthouse Project.
10
0.2% · Rare
🔒
Historic Point
Have humans complete a Historic Point Project.
10
0.3% · Rare
🔒
I developed a knack for development!
Complete eighteen level 2 developments.
10
0.4% · Rare
🔒
Build your way to the top!
Complete six level 3 developments.
10
0.2% · Rare
🔒
Tutorial Era
Complete all tutorials.
5
29.3% · Common
🔒
School
Have humans complete a School Project.
5
39.6% · Common
🔒
Tradepost
Have humans complete a Tradepost Project.
5
16.4% · Common
🔒
Mill
Have humans complete a Mill Project.
5
4.8% · Rare
🔒
Druid
Have humans complete a Druid Project.
5
15.5% · Common
🔒
Toolshop
Have humans complete a Toolshop Project.
5
17.6% · Common
🔒
Fishing Docks
Have humans complete a Fishing Docks Project.
5
5.5% · Rare
🔒
Mountain Lodge
Have humans complete a Mountain Lodge Project.
5
0.5% · Rare
🔒
Plantation
Have humans complete a Plantation Project.
5
5.2% · Rare
🔒
Alchemist
Have humans complete a Alchemist Project.
5
4.1% · Rare
🔒
Mad Scientist
Have humans complete a Mad Scientist Project.
5
2.7% · Rare
🔒
Market
Have humans complete a Market Project.
5
4.0% · Rare
🔒
Customs House
Have humans complete a Customs House Project.
5
3.7% · Rare
🔒
Start developing!
Complete eight level 1 developments.
5
4.2% · Rare
🔒
Workshop
Have humans complete a Workshop Project.
5
2.8% · Rare
🔒
Geologist
Have humans complete a Geologist Project.
5
3.4% · Rare
🔒
University
Have humans complete a University Project.
5
5.1% · Rare
🔒
Barracks
Have humans complete a Barracks Project.
5
1.7% · Rare
🔒
Temple
Have humans complete a Temple Project.
5
3.6% · Rare
🔒
Sacrifice Altar
Have humans complete a Sacrifice Altar Project.
5
3.3% · Rare
🔒
Harbor
Have humans complete a Harbor Project.
5
2.8% · Rare
🔒
Nature Park
Have humans complete a Nature Park Project.
5
0.3% · Rare
🔒
Tavern
Have humans complete a Tavern Project.
5
0.3% · Rare
🔒
Now we’re talking real developments!
Complete nine level 2 developments.
5
0.8% · Rare