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Reus
Playtime
5h 28m
Achievements
26 / 123
21.1% complete
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Level 2
Achieved level 2.
โœ“ July 19th, 2013
19.5%
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Level 3
Achieved Level 3.
8.6%
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Farming
Have humans complete a Granary Project.
โœ“ July 16th, 2013
84.2%
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Commerce
Have humans complete a Trader Project.
โœ“ July 16th, 2013
35.5%
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Metal Casting
Have humans complete a Metal Casting Project.
โœ“ July 16th, 2013
37.5%
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Writing
Have humans complete a School Project.
โœ“ July 16th, 2013
65.3%
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Paganism
Have humans complete a Shrine Project.
โœ“ July 16th, 2013
77.0%
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Traditional Medicine
Have humans complete a Druid Project.
โœ“ July 17th, 2013
35.5%
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Forest Tribe
Finish an Era with a Forest Village which has 100 Village Prosperity.
โœ“ July 16th, 2013
38.1%
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Desert Tribe
Finish an Era with a Desert Village which has 100 Village Prosperity.
โœ“ July 16th, 2013
33.0%
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Swamp Tribe
Finish an Era with a Swamp Village which has 100 Village Prosperity.
โœ“ July 17th, 2013
39.4%
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Genesis Era
Finish an Era with 250 Prosperity.
โœ“ July 16th, 2013
38.0%
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Calendar
Have humans complete a Plantation Project.
โœ“ July 16th, 2013
21.0%
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Theology
Have humans complete a Temple Project.
16.0%
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Construction
Have humans complete a Workshop Project.
14.2%
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Alchemy
Have humans complete an Alchemist Project.
16.8%
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Education
Have humans complete a University Project.
โœ“ July 16th, 2013
19.0%
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Trade Route
Have humans complete a Market Project.
โœ“ July 16th, 2013
16.5%
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Chosen People
Finish an Era with only one Village which has 175 Prosperity.
17.2%
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Classical Era
Finish an Era with 450 Prosperity.
โœ“ July 16th, 2013
27.1%
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Aristocracy
Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.
16.2%
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Physics
Finish an Era with a Village of 150 Prosperity using Plants and Minerals.
18.1%
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Agriculture
Finish an Era with a Village which has 150 prosperity using only Animals and Plants.
โœ“ July 16th, 2013
19.9%
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Vitality
Finish an Era with a village which has at least 50 of each Resource.
16.0%
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Feudalism
Have humans complete a Mill Project.
โœ“ July 19th, 2013
20.2%
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Currency
Have humans complete a Customs House Project.
15.6%
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Questionable Ethics
Have humans complete a Mad Scientist Project.
โœ“ July 19th, 2013
11.7%
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Theocracy
Have humans complete a Sacrifice Altar Project.
12.6%
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Fascism
Have humans complete a Barracks Project.
5.8%
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Geology
Have humans complete a Geologist Project.
โœ“ July 17th, 2013
15.3%
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Fiscal-Military State
Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.
10.7%
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Civilized
Finish an Era with a Village which has 250 Prosperity.
โœ“ July 19th, 2013
18.6%
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Fishing Village
Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.
15.1%
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Specialization
Finish an Era with a completed upgraded Project.
โœ“ July 16th, 2013
32.0%
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Specialized Economy
Finish an Era with 3 completed upgraded Projects.
โœ“ July 19th, 2013
13.7%
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Post-Classical Era
Finish an Era of 30 minutes with 600 Prosperity.
โœ“ July 19th, 2013
17.6%
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The First Era
Finish the first Era.
โœ“ July 16th, 2013
92.5%
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A New Beginning
Finish the second Era.
โœ“ July 16th, 2013
77.7%
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A New Threat
Finish the third Era.
โœ“ July 16th, 2013
57.2%
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Developing Era
Finish an Era with 800 Prosperity.
12.2%
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Vibrant Era
Finish an Era with 1000 Prosperity.
10.9%
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Booming Era
Finish an Era with 1200 Prosperity.
9.3%
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Fantastic Era
Finish an Era with 1600 Prosperity.
6.8%
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Golden Era
Finish an Era with 2000 Prosperity.
5.4%
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Desert Town
Finish an Era with a Desert Village which has 300 Village Prosperity.
10.8%
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Desert City
Finish an Era with a Desert Village which has 500 Village Prosperity.
6.8%
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Forest Town
Finish an Era with a Forest Village which has 300 Village Prosperity.
11.5%
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Forest City
Finish an Era with a Forest Village which has 500 Village Prosperity.
7.5%
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Swamp Town
Finish an Era with a Swamp Village which has 300 Village Prosperity.
10.7%
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Swamp City
Finish an Era with a Swamp Village which has 500 Village Prosperity.
7.0%
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Mining Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.
4.6%
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Farming Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.
4.5%
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Hunter Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.
4.6%
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Great Development
Finish an Era with a Completed Great Project.
9.3%
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World Economy
Finish an Era with at least 3 Completed Great Projects.
4.2%
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Legendary Warriors
Finish an Era with a Village which has at least 6 War Markers.
6.0%
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Abundant World
Finish an Era with at least 1000 Food being used by Villages.
4.5%
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Rich World
Finish an Era with at least 1000 Wealth being used by Villages.
3.9%
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Advanced World
Finish an Era with at least 1000 Tech being Used by Villages.
3.2%
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Mountain Town
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.
4.0%
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Harbor Town
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.
4.6%
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Divided Planet
Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.
3.7%
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Great Vitality
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
5.0%
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Capital
Finish an Era with a Village which has 650 Village Prosperity.
6.5%
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Survivor
Finish an Era with a Village which has 500 Prosperity and 60 Danger.
4.9%
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Modern Agriculture
Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.
2.0%
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Great Era
Finish an Era with 3500 Prosperity.
2.9%
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Peaceful
Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.
1.9%
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Violent Victory
Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.
3.9%
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Noble
Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.
1.7%
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Modern Banking
Finish an Era with 1000 Wealth in Use from Villages.
1.9%
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Paradise Island
Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.
2.7%
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Overgrowth
Finish an Era with 2000 Food in Use from Villages.
2.2%
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Superior Development
Finish the Third Era with at least 1 Upgraded Great Project.
2.9%
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Royalty
Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.
1.6%
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Treasury
Finish an Era with a Village with 1000 Wealth in Use.
2.0%
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Industrial Revolution
Finish an Era with a total of 2000 Tech in Use.
1.8%
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Canyon City
Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.
2.3%
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Nuclear Energy
Finish an Era with a Village with 1000 Tech in Use.
2.1%
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Utopia
Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.
1.6%
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Prince of Orange
Finish an Era with a Village with 1000 Food in Use.
2.3%
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Grand Era
Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.
2.0%
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Superior Vitality
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
2.4%
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Overpopulation
Finish an Era with a Village which has 1000 Prosperity.
4.5%
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First World
Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.
1.9%
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Mass Production
Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.
1.4%
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Modern Physics
Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.
1.5%
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Sailing
Complete a Fishing Docks Project.
15.2%
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Shipwrighting
Have humans complete a Harbor Project.
10.7%
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Navigation
Have humans complete a Lighthouse Project.
3.1%
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Lords of the Sea
Have humans complete an Island Town Project.
1.4%
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Entertainment
Have humans complete a Circus Project.
5.6%
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Pinnacle of Culture
Have humans complete an Opera Project.
1.3%
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Modern Medicine
Have humans complete an Apothecary Project.
5.6%
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Universal Healthcare
Have humans complete a Hospital Project.
1.4%
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Alloys
Have humans complete a Blast Furnace Project.
4.9%
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Machinery
Have humans complete a Factory Project.
1.4%
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Astronomy
Have humans complete an Observatory Project.
6.1%
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Scientific Method
Have humans complete a Laboratory Project.
1.8%
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Colonization
Have humans complete a Hamlet Project.
6.5%
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Long Live the King!
Have humans complete a Castle Project.
1.4%
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Venture Capital
Have humans complete a Bank Project.
6.3%
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Market Revolution
Have humans complete a Multinational Project.
1.5%
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Genesis Titan
Complete all orginal developments and projects.
0.9%
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Ancient Civilization
Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.
1.5%
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Diverse Town
Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.
1.5%
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Fresh Mountain Air
Have humans complete a Mountain Lodge Project.
4.5%
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Aprรจs-Ski
Have humans complete a Tavern Project.
3.0%
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Fantastic View
Have humans complete a Nature Park Project.
2.8%
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Famous Victor
Have humans complete a Historic Point Project.
3.1%
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For the Gods
Have humans complete a Monument Project.
1.4%
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1-Hour Challenge: Bronze
Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.
1.4%
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1-Hour Challenge: Silver
Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.
1.1%
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1-Hour Challenge: Gold
Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.
1.0%
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Forest Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
1.2%
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Forest Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
1.0%
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Forest Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
1.0%
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Desert Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
1.1%
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Desert Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
1.0%
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Desert Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
1.0%
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Swamp Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
1.1%
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Swamp Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
1.0%
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Swamp Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
0.9%