Triple Triad - Flip four of your opponent's surrounding cards using the middle space
10 pts
(55)
Card Shark I
Triple Triad - Win ten games with the "Same" rule active in one session
✓ November 13th, 2020
5 pts
(10)
🔒
Card Shark II
Triple Triad - Win ten games with the "Plus" rule active in one session
5 pts
(20)
🔒
Card Shark III
Triple Triad - Win ten games with the "Elemental" rule active in one session
5 pts
(12)
🔒
Card Shark IV
Triple Triad - Win a game using only Level 1 cards against a player using nothing less than Level 5 cards.
25 pts
(222)
🔒
Card Shark V
Triple Triad - Win a game against the Master King with every rule active except Open [Must have at least 80 unique cards]
25 pts
(203)
🔒
Card Shark VI
Triple Triad - Spread the same ruleset to every region
25 pts
(183)
🔒
Hallway Hunter
BG [B][L1] - Before completing the Fire Cavern - Defeat the unnamed male student walking around 2F
1 pts
(7)
🔒
Dress Code Dissenter Destroyer
BG [B][L2] - Before completing the Fire Cavern - Defeat the student in shorts
1 pts
(8)
🔒
Casual Clothes? Casualties.
BG [B][L3] - Before completing the Fire Cavern - Defeat the athletic student hanging around outside
1 pts
(9)
🔒
Campus Card Creeper
BG [B][L4] - Before completing the Fire Cavern - Defeat the female student leaving the library
1 pts
(9)
🔒
Medical Malpractice
BG [B][L5] - Before completing the Fire Cavern - Defeat Dr. Kadowaki
1 pts
(9)
🔒
Who Gatekeeps the Gatekeeper?
BG [B][L5] - Before completing the Fire Cavern - Defeat the gatekeeper
1 pts
(8)
🔒
Curriculum of Cruelty
BG [B][L4] - Before completing the Fire Cavern - Defeat one of the female trio outside the garage or dorms
1 pts
(9)
🔒
Garden Game Ghast
BG [B][L3] - Before completing the Fire Cavern - Defeat the student on the bench
1 pts
(8)
🔒
Cafeteria Card Carnage
BG [B][L5] - Before completing the Fire Cavern - Defeat the cafeteria lady
1 pts
(9)
🔒
Library Lurker
BG [B][L5] - Before completing the Fire Cavern - Defeat the male student in the first room of the library
1 pts
(8)
🔒
Balamb Bully Brigade
BG [B][L3] - Before completing the Fire Cavern - Defeat the female student in the library who isn't good at cards
1 pts
(8)
🔒
Silent Study Slasher
BG [B][L5] - Before completing the Fire Cavern - Defeat the male student crouching in the library
1 pts
(9)
🔒
Dewey Decimal Destruction
BG [B][L5] - Before completing the Fire Cavern - Defeat the female student in the back room of the library
1 pts
(8)
🔒
SeeDling Slaughter
BG [B][L3] - Before completing the Fire Cavern - Defeat the student who says that the card game is popular among SeeD
1 pts
(8)
🔒
Gossip Game Over
BG [B][L5] - Before completing the Fire Cavern - Defeat the male student talking to a female student on 2F
1 pts
(8)
🔒
Chatterbox Checkmate
BG [B][L4] - Before completing the Fire Cavern - Defeat the female student talking to a male student in the 2F hallway
1 pts
(8)
🔒
Recovery Ruined
BG [B][L3] - Before completing the Fire Cavern - Defeat the blonde student leaving the infirmary
1 pts
(9)
🔒
Cardio Catastrophe
BG [B][L1] - Before completing the Fire Cavern - Defeat the young boy running around the main hall
1 pts
(7)
🔒
Groupie Ground Zero
BG [B][L5] - Before completing the Fire Cavern - Defeat Trepe Groupie #1
1 pts
(8)
🔒
Trampling the Trepe Tribe
BG [B][L1] - Before completing the Fire Cavern - Defeat Friend of Trepe Groupie #1
1 pts
(8)
🔒
Bookmark to Burial
BG [B][L3] - Before completing the Fire Cavern - Defeat the male student in the library hallway
1 pts
(9)
🔒
Balamb Bamboozler
Balamb [B][L3] - Before returning to BG - Defeat the woman at train station or gas station
1 pts
(9)
🔒
Balamb Breaker
Balamb [B][L3] - Before returning to BG - Defeat the train station worker
1 pts
(9)
🔒
Dockside Devastation
Balamb [L5] - Before returning to BG - Defeat the student skipping class - WARNING: Playing him may cause you to accidentally abolish "Open" from the region so make a back up save to load after defeating him or learn how to manipulate rules
1 pts
(10)
🔒
Small Town, Big Shark
Balamb [B][L3] - Before returning to BG - Defeat Big Bad Rascal
1 pts
(10)
🔒
Harbor Hustler
Balamb [B][L3] - Before returning to BG - Defeat the woman with the dog by the docks
1 pts
(10)
🔒
Fanclub Finisher
BG [B][L5] - Before the Seed Exam briefing - Defeat either Trepe Groupie #2 or #3
1 pts
(11)
🔒
Family Friend Felony
Balamb [B][L3] - Before returning to BG from the SeeD Exam- Defeat Ma Dincht
1 pts
(11)
🔒
Faculty Finessed
BG [B]- Before leaving for Timber - Defeat Headmaster Cid 9 to 1
5 pts
(84)
🔒
Owls Outplayed
Timber [G][L5] - Utilize the Same rule at least once and defeat Watts on the train
2 pts
(25)
🔒
Railroaded Rivals
Timber [G][L5] - Before going to the TV station - Utilize Same at least once and defeat the old lady near the pet shop
2 pts
(27)
🔒
Resistance Routed
Timber [G][L5] - Before going to the TV station - Utilize Same at least once and defeat the guy in the white jacket
2 pts
(27)
🔒
Timber Terror
Timber [G][L5] - Before going to the TV station - Utilize Same at least once and defeat the woman outside Timber Maniacs
2 pts
(27)
🔒
Rebel Ransacker
Timber [G][L5] - Before going to the TV station - Utilize Same at least once and defeat Jane
2 pts
(28)
🔒
Timber Tyrant
Timber [G][L5] - Before going to the TV station - Utilize Same at least once and defeat the kid near the train tracks
2 pts
(28)
🔒
Off the Rails
Timber [G][L5] - Before going to the TV station - Utilize Same at least once and defeat the girl in the residence by the train tracks
2 pts
(28)
🔒
Trackside Temptation Terminated
Timber [G][L5] - Before going to the TV station - Utilize Same at least once and defeat the woman in red by the train tracks
2 pts
(28)
🔒
Freedom Fighter Finisher
Timber [G][L5] - Before going to the TV station - Utilize Same at least once and defeat the man looking over the railing
2 pts
(28)
🔒
Timber Takedown Tour
Timber [G][L5] - Before going to the TV station - Utilize Same at least once and defeat the woman in the hotel
2 pts
(27)
🔒
Underground Underminer
Timber [G][L5] - Before going to the TV station - Utilize Same at least once and defeat the woman near the entrance
2 pts
(28)
🔒
Guard Duty Doomed
Timber [G][L5] - Before going to the TV station - Utilize Same at least once and defeat the guard near the entrance
2 pts
(28)
🔒
Drunk, Dealt, Defeated
Timber [G][L5] - Before going to the TV station - Utilize Same at least once and defeat the drunk
2 pts
(28)
🔒
The House Always Loses
Timber [G][L5] - Before going to the TV station - Utilize Same at least once and defeat the pub owner
2 pts
(29)
🔒
Security Shattered
Timber [G][L5] - Before leaving Timber - Utilize Same at least once and defeat the guard in front of the TV station
2 pts
(28)
🔒
Dollet Despot
Dollet [D] - Before going to GG - Benefit from the Elemental rule and defeat the woman near Rent-a-Car
3 pts
(38)
🔒
Harbor Havoc
Dollet [D] - Before going to GG - Benefit from the Elemental rule and defeat the man walking around the docks
3 pts
(42)
🔒
Beachfront Beatdown
Dollet [D] - Before going to GG - Benefit from the Elemental rule and defeat the woman with the man in the wheelchair
3 pts
(44)
🔒
Seaside Slaughter
Dollet [D] - Before going to GG - Benefit from the Elemental rule and defeat the man near the kids playing
3 pts
(41)
🔒
Dollet Dominator
Dollet [D] - Before going to GG - Benefit from the Elemental rule and defeat the kid on the beach
3 pts
(41)
🔒
Heir Apparent, Error Apparent
Dollet [D] - Before going to GG - Benefit from the Elemental rule and defeat the Queen of Cards' son
3 pts
(38)
🔒
Victory Lap Vulture
Dollet [D] - Before going to GG - Benefit from the Elemental rule and defeat the woman in front of the pub
3 pts
(40)
🔒
Served and Suffered
Dollet [D] - Before going to GG - Benefit from the Elemental rule and defeat the waiter in the pub
3 pts
(47)
🔒
Upstairs Undone
Dollet [D] - Before going to GG - Benefit from the Elemental rule and defeat the old man upstairs in the pub
3 pts
(39)
🔒
Dollet Dominator
Dollet [D] - Before going to GG - Benefit from the Elemental rule and defeat the pub owner
3 pts
(31)
🔒
Sidewalk Shutdown
Dollet [D] - Before going to GG - Benefit from the Elemental rule and defeat the woman wandering near the guy with a new car
3 pts
(41)
🔒
Peace-Time Predator
Dollet [D] - Before going to GG - Benefit from the Elemental rule and defeat the man near the fountain
3 pts
(42)
🔒
Aftershock Opportunist
Dollet [D] - Before going to GG - Benefit from the Elemental rule and defeat the woman in the hotel
3 pts
(38)
🔒
Honor Roll Hitman
GG [G][L3] - Before Irvine joins - Utilize Same at least once and defeat the first mecha student at the entrance (or later in a classroom)
2 pts
(30)
🔒
Galbadia Grinder
GG [G][L3] - Before Irvine joins - Utilize Same at least once and defeat the second mecha student at the entrance
2 pts
(30)
🔒
Garden Grudges
GG [G][L3] - Before Irvine joins - Utilize Same at least once and defeat the female student near the gates
2 pts
(30)
🔒
Diplomatic Disaster
GG [G][L3] - Before Irvine joins - Utilize Same at least once and defeat the male student in the main area
2 pts
(30)
🔒
Galbadian Game Ghoul
GG [G][L3] - Before Irvine joins - Utilize Same at least once and defeat the female student in a classroom
2 pts
(30)
🔒
Faculty Flattened
GG [G][L3] - Before Irvine joins - Utilize Same at least once and defeat the guard in front of the ice rink
2 pts
(30)
🔒
Scholastic Slaughter
GG [G][L3] - Before Irvine joins - Utilize Same at least once and defeat the young student that comes down the stairs
2 pts
(31)
🔒
Foreign Exchange Executioner
GG [T] - Before Irvine joins - Utilize Plus at least once and defeat the student in the locker room
3 pts
(42)
🔒
Deling Devastator
Deling City [G] - Before meeting Calaway - Utilize Same at least once and defeat the staff member at the station yard
3 pts
(44)
🔒
Capital Card Criminal
Deling City [G] - Before meeting Calaway - Utilize Same at least once and defeat the woman walking under the arch
3 pts
(44)
🔒
Metropolitan Menace
Deling City [G] - Before meeting Calaway - Utilize Same at least once and defeat the guy on the bench
3 pts
(45)
🔒
High Society Shark
Deling City [G] - Before meeting Calaway - Utilize Same at least once and defeat the old lady
3 pts
(43)
🔒
Citywide Card Collapse
Deling City [G] - Before meeting Calaway - Utilize Same at least once and defeat the person across the street from the man in black
3 pts
(44)
🔒
Elite Eviscerator
Deling City [G] - Before meeting Calaway - Utilize Same at least once and defeat the woman in the hotel lounge
3 pts
(38)
🔒
Deling Destruction Tour
Deling City [G] - Before meeting Calaway - Utilize Same at least once and defeat the man in black
3 pts
(41)
🔒
Parade of Pain
Deling City [FH] - Before meeting Calaway - Benefit from the Elemental rule and defeat the woman from FH (across from the hotel)
3 pts
(40)
🔒
Inmate Intake Initiative
Galbadia D-District Prison [G] - Before escaping - Utilize Same at least once and defeat the prisoner on floor 5
5 pts
(63)
🔒
Prisoner Processing
Galbadia D-District Prison [G] - Before escaping - Utilize Same at least once and defeat the prisoner on floor 10
5 pts
(63)
🔒
Cell Block Stalker
Galbadia D-District Prison [G] - Before escaping - Utilize Same at least once and defeat the prisoner on floor 11
5 pts
(61)
🔒
General Defeat
Deling City [G][L1] - Before the missile base - Utilize Same at least once and defeat General Caraway
5 pts
(81)
🔒
Jack Dropped
BG [B]- Before talking to NORG - Defeat Jack of the CC Group 9 to 1
10 pts
(233)
🔒
Joker's Judgment
BG [B]- Before talking to NORG - Defeat Joker of the CC Group 9 to 1
10 pts
(215)
🔒
Club Casualty
BG [B]- Before talking to NORG - Defeat Club of the CC Group 9 to 1
10 pts
(247)
🔒
Rank and File Ruined
BG [B]- Before talking to NORG - Defeat Princess Diamond of the CC Group 9 to 1
10 pts
(247)
🔒
Idle Hands, Lost Cards
BG [B][L3] - Before talking to Cid - Defeat the male student loitering on 2F
4 pts
(76)
🔒
Girl Talk Terminated
BG [B][L3] - Before completing the Fire Cavern - Defeat the female student on 2F who is better than her brother
2 pts
(17)
🔒
Spade's Shadow Shattered
BG [B][L3] - Before talking to Cid - Defeat the student next to Spade
4 pts
(80)
🔒
Card Club Cull
BG [B]- Before talking to Cid - Defeat Spade of the CC Group 9 to 1
10 pts
(255)
🔒
Dockside Disturber
FH [F][L6] - Before talking to the FH Mayor - Benefit from the Elemental rule and defeat Master Fisherman
4 pts
(73)
🔒
No Fighting?
FH [F][L6] - Before talking to the FH Mayor - Benefit from the Elemental rule and defeat Familiar Face #3
4 pts
(73)
🔒
Mechanic Mishandled
FH [F][L6] - Before talking to the FH Mayor - Benefit from the Elemental rule and defeat Grease Monkey
4 pts
(73)
🔒
Foe of FH
FH [F][L6] - Before talking to the FH Mayor - Benefit from the Elemental rule and defeat the kid in the residential area
4 pts
(73)
🔒
Harmony Harvest
FH [F][L6] - Before talking to the FH Mayor - Benefit from the Elemental rule and defeat Martine
4 pts
(71)
🔒
Pacifism Punished
FH [F][L6] - Before dealing with the soldiers - Benefit from the Elemental rule and defeat Mayor Dobe
4 pts
(76)
🔒
Tranquility Terminator
FH [F][L6] - Before dealing with the soldiers - Benefit from the Elemental rule and defeat Flo
4 pts
(73)
🔒
Hierarchy Hollowed
BG [B]- Before liberating Balamb - Defeat Heart of the CC Group 9 to 1
10 pts
(255)
🔒
Clubhouse Cleanout
BG [B]- Before liberating Balamb - Defeat Master King of the CC Group 9 to 1
10 pts
(263)
🔒
Sunken Sailor
BG [B][L3] - Before liberating Balamb - Defeat Nida
3 pts
(56)
🔒
Vacant Office Victim
BG [B][L3] - Before liberating Balamb - Defeat the student on 3F
3 pts
(56)
🔒
Village Vice
Winhill [C] - Before liberating Balamb - Utilize both Same and Plus then defeat the shop owner
5 pts
(113)
🔒
Quiet Town Quarrel
Winhill [C] - Before liberating Balamb - Utilize both Same and Plus then defeat the man sitting on a bench
5 pts
(113)
🔒
Countryside Crusher
Winhill [C] - Before liberating Balamb - Utilize both Same and Plus then defeat the man with the missing vase
5 pts
(113)
🔒
Loft Loss
Winhill [C] - Before liberating Balamb - Utilize both Same and Plus then defeat the woman on 2F of the pub
5 pts
(110)
🔒
Harvest of Humiliation
Winhill [C] - Before liberating Balamb - Utilize both Same and Plus then defeat the old man in the flower shop
5 pts
(113)
🔒
Barnyard Bully
Winhill [C] - Before liberating Balamb - Utilize both Same and Plus then defeat the Garden student
5 pts
(113)
🔒
Winhill Wrecker
Winhill [C] - Before liberating Balamb - Utilize both Same and Plus then defeat the little girl
5 pts
(113)
🔒
Silent Village, Silent Screams
Shumi Village [T] - Before liberating Balamb - Utilize Plus and defeat draw point Shumi #1
5 pts
(93)
🔒
Politeness Punished
Shumi Village [T] - Before liberating Balamb - Utilize Plus and defeat draw point Shumi #2
5 pts
(93)
🔒
Hospitality Hijacked
Shumi Village [T] - Before liberating Balamb - Utilize Plus and defeat draw point Shumi #3
5 pts
(93)
🔒
Shumi Shakedown
Shumi Village [T] - Before liberating Balamb - Utilize Plus and defeat the elder
5 pts
(93)
🔒
Cultural Card Criminal
Shumi Village [T] - Before liberating Balamb - Utilize Plus and defeat the villager outside
5 pts
(93)
🔒
Artisan Annihilator
Shumi Village [T] - Before liberating Balamb - Utilize Plus and defeat Artisan
5 pts
(95)
🔒
Chisel Checked
Shumi Village [T] - Before liberating Balamb - Utilize Plus and defeat Sculptor's assistant
5 pts
(93)
🔒
Sculptor Squasher
Shumi Village [T] - Before liberating Balamb - Utilize Plus and defeat Sculptor
5 pts
(91)
🔒
Village Visitor Villain
Shumi Village [T] - Before liberating Balamb - Utilize Plus and defeat the elder's attendant
5 pts
(97)
🔒
Choco-Broken
Forest of Solitude - Before liberating Balamb - Defeat Chocoboy 9 to 1
5 pts
(116)
🔒
Portside Pascification
Balamb [G] - Before liberating Balamb - Utilize Same and defeat the Galbadian soldier in front of the port
5 pts
(100)
🔒
Check-In, Checkmate
Balamb [B][L5] - Before going to TG - Defeat the hotel owner
5 pts
(105)
🔒
He Punched First and Lost Anyway
BG - Before going to TG - Defeat Zell 9 to 1
5 pts
(127)
🔒
Survivor's Silence
TG [T] - Before the flashbacks - Utilize Plus at least once and defeat the guy behind the fountain
5 pts
(105)
🔒
Traumatized
TG [T] - Before the flashbacks - Utilize Plus at least once and defeat "BlahZzz"
5 pts
(100)
🔒
Quiet Enough to Read, Eh?
TG [T] - Before the flashbacks - Utilize Plus at least once and defeat the person reading a book
5 pts
(102)
🔒
Lessons in Loss
TG [T] - Before the flashbacks - Utilize Plus at least once and defeat the tech squad guy in green
5 pts
(105)
🔒
Rubble Rounds
TG [T] - Before the flashbacks - Utilize Plus at least once and defeat the really peeved female student
5 pts
(107)
🔒
Full-Court Failure
TG [T] - Before the flashbacks - Utilize Plus at least once and defeat the "just like basketball" guy
5 pts
(105)
🔒
Study in Survival
TG [T] - Before the flashbacks - Utilize Plus at least once and defeat the female student who hears a challenge
5 pts
(102)
🔒
Another Face in the Rubble
TG [T] - Before the flashbacks - Utilize Plus at least once and defeat "Trabian Male Student" who shows up with patrols
5 pts
(110)
🔒
After the Ashes
TG [T] - Before the Garden battle - Utilize Plus at least once and defeat Selphie's Friend 9 to 1
10 pts
(263)
🔒
Athletic Attrition
TG [T] - Before the Garden battle - Utilize Plus at least once and defeat the woman at the basketball court
5 pts
(105)
🔒
Playtime's Over
TG [T] - Before the Garden battle - Utilize Plus at least once and defeat the kid at the basketball court
5 pts
(105)
🔒
Visitor Vanquished
BG - Before going to the orphanage - Defeat the Shumi Traveller in B1 with at least three non-trade rules active
5 pts
(116)
🔒
Matron Misplayed
Orphanage [C] - Before the White SeeD ship - Utilize both Same and Plus before defeating Edea
5 pts
(116)
🔒
Headmaster Handled
Orphanage [C] - Before the White SeeD ship - Utilize both Same and Plus and defeat Cid in front of his wife
5 pts
(131)
🔒
End of the Line
Seaside Station [FH] - Before fighting Abadon - Benefit from the Elemental rule and defeat the old man (you should reload your last save if you didn't move QoC to Esthar or "carry" Same with you to spread it)
5 pts
(110)
🔒
Odine Outdone
Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat Dr. Odine. Note: Spreading Same is required for Same Wall to work. If you didn't spread it or move QoC… whoops!
5 pts
(135)
🔒
Administrative Erasure
Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat the first Presidential Aide you meet
5 pts
(140)
🔒
Nothing to Do, Nowhere to Win
Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat the bored guard in the palace
5 pts
(140)
🔒
Support Staff Suppressed
Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat an aide in front of the palace
5 pts
(140)
🔒
West Wing Wiped
Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat an aide west of the palace
5 pts
(140)
🔒
Pet Project Punished
Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat the aide hanging around a dog
5 pts
(140)
🔒
High Ground, Low Odds
Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat the guard on the overpass
5 pts
(140)
🔒
Skyway Shutdown
Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat the aide on an overpass
5 pts
(140)
🔒
Reception Removed
Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat the aide near the main entrance
5 pts
(140)
🔒
Frontline Failure
Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat the guard at the main entrance
5 pts
(140)
🔒
Mall Cop Killa
Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat the guard in the mall
5 pts
(140)
🔒
Just Another Guard
Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat the guard somewhere in the city
5 pts
(145)
🔒
Shopfront Shutdown
Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat the aide near the mall
5 pts
(140)
🔒
Research Perimeter Ruined
Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat the guard near Odine's lab
5 pts
(140)
🔒
Lab Rat Routed
Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat Odine's assistant
5 pts
(140)
🔒
Saved... and Still Lost
Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat the aide near a save point
5 pts
(140)
🔒
Departure Delayed
Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat the guard near the airstation
5 pts
(140)
🔒
East Wing Erased
Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat an aide east of the palace
5 pts
(140)
🔒
Another Aide Accounted For
Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat another aide...
5 pts
(140)
🔒
Everyone Has Aides
Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat the aide on the highway
5 pts
(140)
🔒
Pulled Aside
Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat a guard in front of the palace
5 pts
(140)
🔒
Unauthorized Break
Lunar Gate [L] - Before Lunar Base - Benefit from the Elemental rule OR utilize Same Wall AND utilize Plus - Defeat the guard outside
5 pts
(135)
🔒
Orbiting Obliteration
Lunar Base [L] - Before taking Ellone to Rinoa - Benefit from the Elemental rule OR utilize Same Wall AND utilize Plus - Defeat the medical staff member
5 pts
(131)
🔒
Piet Processed
Lunar Base [L] - Before taking Ellone to Rinoa - Benefit from the Elemental rule OR utilize Same Wall AND utilize Plus - Defeat Piet
5 pts
(116)
🔒
Lunar Logistics Lost
Lunar Base [L] - Before taking Ellone to Rinoa - Benefit from the Elemental rule OR utilize Same Wall AND utilize Plus - Defeat the control room operator
5 pts
(135)
🔒
No Escape
Lunar Base [L] - Before taking Ellone to Rinoa - Benefit from the Elemental rule OR utilize Same Wall AND utilize Plus - Defeat Ellone
5 pts
(97)
🔒
Endgame Enforcement Ended
Esthar [E] - Before the Sorceress Memorial - Benefit from the Elemental rule, utilize Same Wall, and defeat the new guard in front of the palace
5 pts
(145)
🔒
Past Perfect, Present Defeat
Esthar - Before the assault on Lunatic Pandora - Defeat Laguna 9 to 1
10 pts
(301)
🔒
Jack's Last Stand
Ragnarok - Defeat Jack 9 to 1
10 pts
(368)
🔒
Clubbed to Death
Ragnarok - Defeat Club 9 to 1
10 pts
(368)
🔒
Heartbroken
Ragnarok - Defeat Heart 9 to 1
10 pts
(352)
🔒
Crown Cracked
Ragnarok - Defeat Princess Diamond 9 to 1
10 pts
(338)
🔒
No Laughing Matter
Ragnarok - Defeat Joker 9 to 1
10 pts
(352)
🔒
Spade Spent
Ragnarok - Defeat Spade 9 to 1
10 pts
(368)
🔒
Kingdom Collapsed
Ragnarok - Defeat Master King 9 to 1
10 pts
(368)
🔒
Restraining Order Run
In one session, defeat the Queen of Cards in each possible region
10 pts
(312)
🔒
The Apron Wasn't for Cooking
Balamb [FH][L5] - Before going to TG - Benefit from the Elemental rule and defeat the guy in an apron at the docks
5 pts
(105)
🔒
Already Halfway There?
Before completing the Fire Cavern, obtain all 56 cards possible. Non-QoC Quest rare cards can be held by Squall or QoC.
4 pts
(30)
🔒
A Growing Interest
Before leaving for Timber, obtain all 60 cards possible. Non-QoC Quest rare cards can be held by Squall or QoC.
4 pts
(34)
🔒
Before the Gene
Before meeting General Caraway, obtain all 76 cards possible. Non-QoC Quest rare cards can be held by Squall or QoC.
5 pts
(71)
🔒
Midgame Audit
Before talking to NORG, obtain all 89 cards possible. Ifrit will still count if lost to Caraway. Non-QoC Quest rare cards can be held by Squall or QoC.
5 pts
(91)
🔒
Clean Sweep
Before liberating Balamb, obtain all 97 cards possible. Non-QoC Quest rare cards can be held by Squall or QoC.
5 pts
(110)
🔒
In the Heat of the Shuffle
Before the end of the Garden battle, obtain all 99 cards possible. Non-QoC Quest rare cards can be held by Squall or QoC.
5 pts
(95)
🔒
Last Call
Before going to Lunar Gate, obtain all 102 cards possible. Non-QoC Quest rare cards can be held by Squall or QoC.
10 pts
(187)
🔒
Pocket Full of Faces
Before the events at the Sorceress Memorial, obtain all 109 cards possible. Non-QoC Quest rare cards can be held by Squall or QoC.
10 pts
(233)
🔒
"...Whatever."
Finish your card collection before actually talking to Laguna for the first time. All cards must be held by Squall.
25 pts
(478)
🔒
Card Shark VII
Win back at least three Level 10 cards in one match while the "Direct" trade rule is active
10 pts
(338)
🔒
Card Shark VIII
Win four cards in one match with the "Direct" trade rule active
5 pts
(87)
🔒
Card Shark IX
Win a match after placing four cards in the corners
5 pts
(42)
🔒
Card Shark X
Flip at least 6 cards in a single turn using Same/Plus combos
5 pts
(68)
🔒
Card Shark XI
With Random, Same, and Plus active, win a match 9 to 1 without you triggering Same or Plus
25 pts
(638)
🔒
Card Shark XII
Win 5 games in a row using Level 3 cards or lower
10 pts
(141)
🔒
Card Shark XIII
Win 5 games in a row using Level 5 cards or lower with Random active
10 pts
(271)
🔒
Card Shark XIV
In one session: lose the Zell card to the prisoner in Galbadia D-District Prison Floor 11 and win it back from Zell in Balamb Garden
25 pts
(638)
🔒
Checked In. Didn't Check Out.
Winhill [C] - Before liberating Balamb - Utilize both Same and Plus then defeat the hotel owner
5 pts
(120)
🔒
No Vacancy for Victory
Balamb [B] - Balamb [B] - Before liberating Balamb - Defeat the hotel owner's daughter
5 pts
(74)
🔒
Nothing Left to Blame Now...
Abolish Random from the world, once and for all...